SNAPSHOT Summarized analysis of Steam player reviews for No Rest for the Wicked Open Full Dashboard →

No Rest for the Wicked

Steam AppID 1371980
Price Tier AA
Developer Moon Studios GmbH
Owners Estimate 1.9M (1.5M – 2.4M)
Publisher Moon Studios GmbH
AVG Playtime 90h
Release Date 18 Apr, 2024
Total Reviews 75 120
Early AccessOpen WorldSouls-likeAction RPGCombatCinematicExplorationHack and SlashColorfulImmersive SimCharacter CustomizationRPG
Steam Reception
80% All-time
Very Positive 75 120 reviews
Metacritic
No Metascore available
HazeBreaker Score
60% Current Score
Atmosphere
97
Story
92
Social
61
Gameplay
58
Progression
36
Tech
30
Quick Summary

Players consistently praise the game's exceptional visual presentation and art direction, with the atmospheric environmental design creating a genuinely engaging exploration experience that reviewers find visually stunning. The combat system and core mechanics also receive significant positive feedback, with interesting boss encounters and diverse enemy variety contributing to compelling gameplay. However, the inventory system emerges as a major point of friction, with players frustrated by severely limited inventory space that forces constant item management and undermines immersion despite the game's otherwise smooth feel. Technical optimization issues and restrictive progression systems compound these concerns, creating a disconnect between the game's impressive aesthetic presentation and some frustrating mechanical implementations that detract from the overall experience.

Game Sentiment Analysis
Top Positive
  • Visual Environmental Quality21.0%
  • Combat System15.07%
  • Core Mechanics11.42%
  • Exploration7.76%
  • Team Behind6.85%
Top Negative
  • Core Mechanics10.96%
  • Loot Rewards9.13%
  • Combat System7.31%
  • Optimization5.94%
  • Progression Leveling4.57%
In-Depth Sentiment Analysis
Atmosphere & Art Direction97
Story & Narration92
Social & Monetization61
Gameplay58
Progression & Customization36
Tech30
Key Verbatims

Citations are automatically translated to English by AI.

"I love the story"

"Monsters exhibit unreasonable mobility and questionable hit detection mechanics, creating unfair gameplay experiences."

"Art and animation style in cinematics is reminiscent of Arcane; vibrant visuals and fantastic cinematics."

"Developers put out multiple hotfixes addressing issues like stack size and other improvements."

"With the Crucible and now Breach update, the game has gotten even better, showing strong post-launch content support."

"Inventory upgrades require rare resources and only upgrade one specific section. System is restrictive and at odds with game's smooth feel."

Player Personae
20%
8%
26%
18%
17%
11%

Personas overlap — one player can match multiple profiles.

🎖️
The Veteran
High playtime · Helpful reviews
36 players · 20%
Avg Playtime 164h
Sentiment 67%
Avg Helpful 290
Top PositiveStory
Top NegativeProgression
🎮
The Casual
Low playtime · Quick impressions
15 players · 8%
Avg Playtime 5h
Sentiment 35%
Avg Helpful 412
Top PositiveAtmosphere
Top NegativeSocial
🔍
The Critic
Mixed/negative · Detailed feedback
47 players · 26%
Avg Playtime 31h
Sentiment 30%
Avg Helpful 372
Top PositiveAtmosphere
Top NegativeTech
📣
The Advocate
Highly positive · Recommends strongly
34 players · 18%
Avg Playtime 136h
Sentiment 92%
Avg Helpful 322
Top PositiveAtmosphere
Top NegativeTech
🗺️
The Explorer
Broad coverage · Many themes mentioned
31 players · 17%
Avg Playtime 93h
Sentiment 69%
Avg Helpful 387
Top PositiveAtmosphere
Top NegativeTech
⚙️
The Techie
Focused on performance & bugs
21 players · 11%
Avg Playtime 90h
Sentiment 54%
Avg Helpful 511
Top PositiveStory
Top NegativeTech

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